![]() The thing is, this makes for a tense situation only once or twice as the game rarely sets up a proper scenario to make full use of this mechanic. The second main mechanic is that you must take care of your Tattletail, feeding it, brushing it, and charging it. The thing is, I only died once more, and that was because I intentionally ran straight at Mama to kill myself, and I had to do this twice as the first time failed and she just teleported away. Through the game, I only died only twice, once in what appears to be a bug, as when I looked through my footage I found no indication that Mama was nearby, but I’m fine with one weird death. I personally only found it mildly challenging, and that is because the game doesn’t tell you where the flipping candles are, so I spent about 15 minutes wandering until I randomly found an intractable vase. The only time you get a challenge is in day 4, during which you are forced to search for candles that are hidden in vases. Another thing that irritates me is that she doesn’t get any more aggressive or dangerous after the second night. This is basically exactly how Mama behaves, except Mama is significantly less threatening.įor a starter, Mama does not move unless she can see hear you and looking at her only kills your flashlight. In the game you must collect eight pages, with Slender Man, the creature chasing you, getting faster and generally more aggressive as you go. The gist of the game is that you’ve got a creature following you around that can teleport to random locations, and if you look at him, you die. Have you ever played Slender: The Eight Pages? Every single one of them get’s tiresome very quickly. The main gameplay to Tattletail involves three mechanics hiding from Mama, who is the game’s antagonist, keeping Tattletail’s needs filled, and completing fetch quests. Of course, when sprinting is just as loud as “silent” walking, I found myself laughing more at the mechanic’s absurdity than being horrified by it. Shaking your flashlight (which charges it), sprinting, or neglecting your Tattletail’s needs all cause noise. You see, the main mechanic is noise based stealth. This may have been fine if the game wasn’t a horror game, but it is a horror game and if you aren’t immersed in a horror game, well it isn’t going to be scary. The first thing I noticed was that your character sounds like he’s walking around wearing heavy duty combat boots, which, though hilarious, destroys any amount of immersion I could have had sneaking around. By that I mean making fun of it in my video was genuinely quite fun, but the gameplay was rather terrible. It’s when I took my first step that I realized this was going to be a “fun” experience.
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